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The only thing this mod was providing was argonians. Please re-enable javascript to access full functionality. This is set up for the New Skykids and the Alternative Boy Body, there is an optional version for the old version of Skykids.Īre you an Orc, a Dark Elf, a High Elf, or a Wood Elf and you are feeling the maternal instinct but you secretly wish to adopt a child from your own race?Jump to content. I'll work on making Frost resistance matter without hurting Shock magic in the process. Is there a mod on PS4 where you can have children of different races? Mod … Reverted the change to the Nord. Gave Light Armor to Nords after frequent user requests that I felt had strong support in the game. Nords are already incredibly tanky with their health bonus, and they had both Frost and Lighting Resistance in Morrowind, so I think this is a pretty good re-interpretation of their passive. Some tooltips and loading screens have been adjusted. Grandma can now swoop in and protect you from an incoming spell.Īdd Comment Cancel reply. Altmers now have Illusion as a Major Skill, since their extra spell is in Illusion. Known Issues Her neck has a little glitch. We've gone to great lengths ensure inter-compatibility and a minimal footprint for the project. Ert training pptĪdds five playable child races for use with Xvision Children - Redone by bugsbugme. Adds race module based on the Draenei race from the Warcraft universe. The player character's racial passives are unchanged. Replaces all the items from Devious Devices and the expansion to fit Skykids.
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Adds a new shota trap race with custom assets i. Orcs take less damage when below half health. Skyrim Mod of the Day - Episode 167: Beast Race Skeletons Their descriptions have been changed to reflect this. Adjusted the bonuses provided by the Apprentice Stone.
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This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Switched the major skills of Dunmer and Altmer.
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The underlying philosophy behind the development of the project is two fold firstly, to create a conflict free framework that addresses the technical issues and requirements of a child race mod. Orcs no longer have Enchanting as a Minor Skill. Addds higher quality facial animations for the SkyKids races. Secondly, to implement such a mod while emphasizing immersion and compatibility. Dunmer, Orc, and Argonian still have their crafting-based racial passives, but the crafting skill itself has been shifted to a Minor Skill. It no longer has Muffle, because it was easy to get that effect elsewhere.
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